Wednesday, May 30, 2012

FYP Paper Prototype Presentation Day

27th May, Wed

We had to present our paper prototype to the facis(supervisors) and the clients. It was a memorable experience for us as we gain valuable feedback and their insights on our game.

The clients liked our game, saying it was a 'complete game design' and that it could use a few more balancing tweaks for a better gameplay experience.

We are working on our digital prototype as we speak, although its hard we believe we will be able to achieve it.

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